When you make contributions to your 401(k) retirement plan on a pretax basis, it means the dollars you put into that account go in before they've been taxed. In effect, your pretax contributions lower your adjusted gross income for income tax purposes. Post-tax contributions, on the other hand, are made with funds that have already been taxed as income. In both cases, money once in the plan will not be taxed for interest, dividends or capital gains.
With a pretax account, when you reach retirement age, the distributions you take from your account will be taxed as ordinary income. Post-tax plans are tax free when you withdraw the money.
Bill Losey, a financial planner in suburban Buffalo, N.Y., suggests investing asmuch money on a pretax basis as possible. "You should max out your 401 (k) on a pretax basis if you can," Losey says. Depending on your tax bracket, Losey says you could save as much as 10% to 30% on every dollar paid into the account. In addition, the compounding effect of having a larger sum of money invested over the years will mean a bigger nest egg when you retire.
Thursday, December 29, 2011
Wednesday, December 28, 2011
Millionaire's Club
While millions of Americans saw their incomes decrease, their job opportunities dissipate and their home values drop as the economy dipped, the 535 men and women they elected to represent them in the U.S. Congress were not only shielded from the economic downturn but gained during it.
The average American’s net worth has dropped 8 percent during the past six years, while members of Congress got, on average, 15 percent richer, according to a New York Times analysis of financial disclosure. The median net worth of members of Congress is about $913,000, compared with about $100,000 for the country at large, the Times’ analysis found.
This wealth disparity between lawmakers and the people they represent seems to be continually growing. Nearly half of Congress — 249 members — are millionaires, while only 5 percent of American households can make the same claim.
Even among the super rich, members of Congress fare better than other wealthy Americans. While the net worth of the richest 10 percent of Americans has remained stagnant since 2004, lawmakers’ net worth has seen double-digit growth, the Times reports.
Members of the House have fared especially well. From 1984 to 2009, the average net worth of the 435 House reps more than doubled, from $280,000 to $725,000, not including home equity, according to a Washington Post analysis of financial disclosures.
And while lawmakers in the “people’s house” grew significantly richer, the people they represent became slightly poorer, with the average wealth of an American household dropping from $20,600 to $20,500 over the same time period, the Post reports.
This growing disparity may be due, in part, to the rising cost of campaigning, which may deter less-affluent citizens from seeking public office.
To win a House seat, candidates spent an average of $1.4 million in 2010, four times as much as was spent in 1976, according to the Federal Election Commission. Winning a Senate seat is nearly 10 times as expensive, with the average successful Senate campaign shelling out nearly $10 million in 2010.
more @ http://abcnews.go.com/blogs/politics/2011/12/as-americans-get-poorer-members-of-congress-get-richer/
Tuesday, December 27, 2011
Man returns $10K to lucky gambler
Not going to lie I would have kept that money :)
(CNN) -- Odds are a lot of people who find gambling winnings stuffed into two envelopes would pocket the cash and move on.
Not Mitch Gilbert.
"Some people thought I was crazy to give it back," the Greenwood Village, Colorado, real estate businessman, told CNN on Tuesday. "I had to give it back. It wasn't my money to start with."
"It" was $10,000 held in two sealed Caesars Palace envelopes and left December 6 by a passenger at the airport in Las Vegas.
Gilbert said he had an inkling the envelopes carried money, but he hesitated to give it someone he saw a few feet away because he wasn't sure the person was the rightful owner.
Gilbert waited about 40 minutes for someone to come searching for the money. He flew home with the envelopes, and found they each held $5,000 in cash.
KUSA reports: Colorado man returns envelopes of cash
Gilbert said he called McCarran International Airport and was told it could not put third parties together. He vowed to follow up and about two weeks later was told an El Paso, Texas, man had reported losing the money.
KUSA reached Ignacio Marquez, who said he dropped the envelopes as he was running to catch a flight.
"Relief is an understatement. Cash money is very difficult to get back. I'm very appreciative to Mitch and his family. You do not find people like this," Marquez said.
McCarran International Airport released a statement to CNN thanking Gilbert, who got the cash to Marquez late last week.
"We appreciate Mr. Gilbert's honesty and willingness to set a great example for others, and we are pleased our Lost and Found staff was able to assist in his efforts to track down the money's owner," the statement said.
Gilbert, who won some money of his own at Vegas, told KUSA he would want someone to do the same thing for him, even if the cash could go toward a mountain of bills.
"I wanted to show my kids the right thing to do," he said.
(CNN) -- Odds are a lot of people who find gambling winnings stuffed into two envelopes would pocket the cash and move on.
Not Mitch Gilbert.
"Some people thought I was crazy to give it back," the Greenwood Village, Colorado, real estate businessman, told CNN on Tuesday. "I had to give it back. It wasn't my money to start with."
"It" was $10,000 held in two sealed Caesars Palace envelopes and left December 6 by a passenger at the airport in Las Vegas.
Gilbert said he had an inkling the envelopes carried money, but he hesitated to give it someone he saw a few feet away because he wasn't sure the person was the rightful owner.
Gilbert waited about 40 minutes for someone to come searching for the money. He flew home with the envelopes, and found they each held $5,000 in cash.
KUSA reports: Colorado man returns envelopes of cash
Gilbert said he called McCarran International Airport and was told it could not put third parties together. He vowed to follow up and about two weeks later was told an El Paso, Texas, man had reported losing the money.
KUSA reached Ignacio Marquez, who said he dropped the envelopes as he was running to catch a flight.
"Relief is an understatement. Cash money is very difficult to get back. I'm very appreciative to Mitch and his family. You do not find people like this," Marquez said.
McCarran International Airport released a statement to CNN thanking Gilbert, who got the cash to Marquez late last week.
"We appreciate Mr. Gilbert's honesty and willingness to set a great example for others, and we are pleased our Lost and Found staff was able to assist in his efforts to track down the money's owner," the statement said.
Gilbert, who won some money of his own at Vegas, told KUSA he would want someone to do the same thing for him, even if the cash could go toward a mountain of bills.
"I wanted to show my kids the right thing to do," he said.
Which game console should you buy?
Which game console should you buy?
This is an interesting read i guess i will buy an Ebox360
A lot has changed since the Xbox 360 debuted in November 2005. After what has seemed like dozens of upgrades, improvements, omissions, price drops, motion controllers, and bundles, the dust has settled (once again) and we're left with three competitively priced consoles.
Editors' note: This console buying guide was updated on November 23, 2011, for the holiday season.
Such an evenly matched trio of hardware brings up the ultimate question for prospective video game console buyers: which home console should you buy?
This question doesn't necessarily have a definitive answer. Quite frankly, the answer could be any of the three depending on what you're looking for. In other words, there is no default "best console." It's about finding the one that's right for you--and what will be the deciding factor in your case will ultimately depend on what you plan to use the console for. That said, in lieu of detailing every last bit of functionality that each console offers, let's discuss the type of person we think would benefit most from each console.
Nintendo Wii
• Nintendo Wii Hardware Bundle ($170-200)
• Nintendo Wii Mario Kart Bundle ($150)
Last year Nintendo introduced a new bundle for the Wii that included Wii Sports, Wii Sports Resort, and a Wii Remote with MotionPlus built in. This year, the company has chopped $50 off the price and now offers a $150 Wii with just Mario Kart Wii bundled inside. Though the Wii isn't regarded as a "hard-core" gamer's console, the system has served up some pretty compelling titles over the past few years, with more-recent titles like Super Mario Galaxy 2 and Metroid Other M giving Wii owners something to cheer about. A growing trend with the Wii seems to be that of rebooted franchises from the company's past, like Donkey Kong Country Returns and Kirby's Epic Yarn. Not much has been seen in terms of pure innovation, but Nintendo seems content with rewarding its loyal fan base. However, we must admit that Nintendo seems to have left the Wii hanging with little to play since the announcement of the console's Wii U successor at E3 2011.
This notion was reinforced with the release of what's probably the Wii's last major title, The Legend of Zelda: Skyward Sword. We absolutely love the game, and think it's a fine way for the Wii to go out. That said, at this point in the game it's tough to recommend a new purchase simply because software support is on its last breath. While the Wii does have a respectable library, just know you'll only playing games from its past and the occasional WiiWare standout.
All things considered, the Wii has become best known for its addictive party games, the occasional fitness game, kid-friendly fun, and shooting titles that emulate light-gun arcade games. The number of first-party Nintendo titles is small, and a large number of third-party games are mostly written off as gimmicky cannon fodder.
The Wii's online multiplayer experience isn't anything to write home about, but we definitely recommend playing Mario Kart Wii online. Unfortunately, the Wii's 16-digit friend code system did not catch on with most gamers. The well-established Virtual Console offers an impressive number of classic games from various older gaming systems, and WiiWare provides a platform for inexpensive titles from independent developers.
Aside from games, the Wii doesn't offer much in terms of additional functionality. Only last year did the Wii obtain Netflix streaming, and it can't play DVDs or CDs. Besides Netflix, its only streaming-media compatibility comes from PlayOn's third-party PC software. A cheaper Wii that can't play GameCube titles was recently introduced in Europe, but Nintendo says it has no plans of releasing this system in North America.
Accessories for the Nintendo Wii can add up. The console supports up to four Wii remotes and Nunchuks (the system comes with one of each). Thankfully, Wii MotionPlus is now bundled in most new controllers, so purchasing a separate attachment is no longer needed. However, there are still plenty of accessories to purchase, and all this plus extra chargers and batteries can become quite pricey, creating a lot of hidden costs.
The Nintendo Wii is best for: Parents with children who are just beginning to enter the world of gaming; family gaming; an environment with a lot of people (dorm room or apartment with numerous roommates); loyal fans of classic Nintendo franchises.
The Wii is not the best choice for: Those who are looking for a game console that doubles as an all-purpose entertainment hub, want state-of-the-art HD graphics, enjoy a robust online community, and/or those who prefer a wide selection of adult-targeted titles.
Key Wii exclusives: All Zelda, Mario, Metroid, and first-party Nintendo games.
Microsoft Xbox 360
• Xbox 360 (4GB) ($200)
• Xbox 360 (4GB) with Kinect Bundle ($300)
• Xbox 360 (250GB) ($300)
• Xbox 360 (250GB) with Kinect Bundle ($400)\
The Xbox 360 still remains the better-selling of the two powerhouse consoles of this generation, but by a much smaller margin worldwide. This is partly because the system went on sale an entire year before the PlayStation 3 and because the console had a much stronger lineup of exclusives early on in its life cycle. Also, at launch, Xbox 360 was considerably more affordable than the expensive PlayStation 3. But a lot has changed since then.
With well over 20 million members worldwide, Xbox Live is the most complete online console experience available today. The caveat is that the "Gold" Membership tier--required for online gaming and access to the best perks--requires an annual fee of $50. (By comparison, the standard Sony and Nintendo online networks are free, though Sony does now offer a premium PSN experience called PlayStation Plus for the same yearly price.) That said, there are plenty of opportunities to save money on an XBL subscription, so make sure to keep an eye on the Xbox Dashboard for special deals.
Like Sony's PlayStation Network (PSN), Xbox Live offers downloadable games (both casual "Arcade" titles and full games), game add-ons (downloadable content, or "DLC"), and the capability to buy and rent TV shows and movies, many of which are in high-definition video. Some of the purchased videos can also be transferred to Microsoft's Zune portable media player. (Note that you'll need a hard drive to fully enjoy most of these features; the current "Slim" console includes a 250GB model, but it's a separate purchase for the 4GB model). A dashboard update also gave Xbox 360 owners the ability to use USB sticks as a means of storing media and game saves.
Back at E3 2010, Microsoft debuted a completely redesigned Xbox 360 console. Dubbed as the "Slim" or "S" console, the newer unit is 17 percent smaller than its predecessor, has built-in Wi-Fi, runs much quieter, and has a dedicated port for the Microsoft Kinect. This console is now the standard Xbox 360 system, while a $200 4GB unit has accompanied it on store shelves.
In terms of additional functionality, the Xbox 360 offers streaming Netflix, Facebook, and Twitter applications, in addition to Last.fm and ESPN content. You can stream digital media from a networked Windows PC through DLNA, and the 360 can double as a full-on Windows Media Extender for those running Windows Media Center on their PCs; third-party products such as PlayOn and TwonkyVision can also expand the 360's default streaming capabilities. Xbox 360 will also recognize most music players and hard drives, so you can manually plug these types of devices into an open USB port and play music, photos, and videos right on the console. However, unlike the Blu-ray-capable PS3, the Xbox 360 can only play standard DVD movies.
On December 6, 2011, the Xbox 360 will be getting a major dashboard update that will overhaul the system's look, which falls in line with Microsoft's new Metro UI. It will also introduce Bing content search and cloud storage for game saves and Xbox Live user profiles.
Beyond all of its impressive media capabilities, the Xbox 360 is also an excellent game machine. Most triple-A titles are available on the 360, save for a few PlayStation 3-only games, and the games generally look as good as or better than their PS3 counterparts. The console also has its fair share of exclusives, including the Gears of War, Halo, Forza, and Fable series. Also--especially for the past two summers--Microsoft has impressed us with some major exclusive Xbox Live Arcade titles like Bastion, Fruit Ninja Kinect, and Insanely Twisted Shadow Planet.
There are plenty of Xbox 360 accessories that can extend the overall cost of owning the system. Additional controllers and rechargeable batteries represent the core add-ons, but you can also spend money on wireless headsets, charging docks, and messaging keypads.
Note that the older Xbox 360 consoles have a notorious (and deserved) reputation for bad reliability, thanks to the "red ring of death" problem that afflicted far too many early models. However, the slim Xbox 360 has proved to be a much more reliable piece of hardware.
In an effort to compete with PlayStation Move and the Wii's motion control, Microsoft debuted the $150 Kinect accessory add-on (previously referred to as Project Natal). We like Kinect for its unique take on motion control, and the fact that it's nearly impossible to cheat or fool, unlike the Wii. Though it does have a large launch library, there are only a few titles really worth checking out. Also, Kinect requires much more space to play than any other motion system, so this should be the primary factor when deciding on a purchase. Almost a year after its initial launch, the Kinect gaming selection is still a bit scarce. We really like innovative titles like Fruit Ninja Kinect and Child of Eden, but Kinect's showing at E3 2011 left us a bit concerned for its immediate future. Still, games like the Dance Central and updates that allow Kinect to bring voice control to Xbox 360 apps keep it relevant.
The Xbox 360 is best for: People who want an easy-to-use interface; gamers who take online gameplay seriously; gamers who already have friends on Xbox Live; hard-core and casual gamers; anyone who wants a good all-in-one gaming and entertainment system; fans of full-body motion control; workout fiends.
The Xbox 360 is not the best choice for: Those who want the PS3's added value of built-in Blu-ray; do-it-yourselfers who want more media-viewing options.
Key Xbox 360 exclusives: The Halo, Fable, Forza, and Gears of War series; some Xbox Live Arcade titles like Bastion and Insanely Twisted Shadow Planet; small number of DLC for multiplatform games like Fallout: New Vegas.
Sony PlayStation 3
• PlayStation 3 (160GB) ($250)
• PlayStation 3 (320GB) ($300)
• PlayStation 3 (320GB) Move Bundle ($350)
There's no doubt about it, the PlayStation 3 did not get off to a great start when it was released in November 2006. Fast-forward five years, and the console has definitely righted the ship. The PlayStation 3 now offers a solid library of games (including the Uncharted, Killzone, InFamous, LittleBigPlanet, and Resistance series) and access to the PlayStation Store, and is one of the best Blu-ray players on the market. (It also plays DVD movies and CDs, of course.) Now with an entry-level price of just $250, it might be the best time to consider buying a PS3. Sony has strategically positioned the console with a competitive price and promising list of future titles.
Though the base plan is totally free, the PlayStation Network doesn't necessarily provide you with the best online gaming experience around, but if you don't consider such a thing important, it is more than sufficient. At E3 2010, Sony announced PlayStation Plus, a fee service that promises to enhance the overall PSN experience. We've had some time with PlayStation Plus and have to report that its benefits simply don't justify a $50 per year subscription.
Like Xbox Live, the PlayStation Store is host to tons of movies, TV shows, demos, and downloadable games. PlayStation 3 also offers Home, a Second Life sort of experience where you can set up shop in a virtual world. Sony had been hyping the feature for years, but PlayStation Home is now generally regarded as a dud despite the company's numerous attempts to revitalize it.
Just like the Xbox 360, there are plenty of ways to get digital media streamed over the console via a home network or a third-party product like PlayOn. You can also hook up a device via USB and play media that way as well. The PS3 offers Netflix, Hulu Plus, Vudu, NHL, MLB, NFL Sunday Ticket, and HBO content support.
Though the Xbox 360 and Wii have various accessories available, you probably will need to purchase only a few for the PS3. Aside from additional controllers, there is not much you'll need. (The biggest annoyance: you'll need an infrared-to-Bluetooth adapter if you choose to use the PS3 with a universal remote.) The console uses Bluetooth technology so you can use almost any headset for chatting purposes.
Sony has marketed the PS3 as an exceptional deal because of its built-in Blu-ray player. While getting a built-in Blu-ray player is one of the console's major selling points, its benefits to the gaming experience remain mixed. It offers game developers much more space to work with than a standard DVD, but that hasn't translated into a quantum leap in graphics quality--the PS3's graphics are essentially on par with those of the 360. Also, the Blu-ray drive's fixed speed is problematic: it requires many PS3 games to do a preliminary hard-drive installation when playing a game for the first time. To this day, some titles--including major ones like Gran Turismo 5--suffer from long load times.
Sony's answer to controller-based motion control is PlayStation Move, which it released September 19, 2010. Though Move feels a lot like the Nintendo Wii experience, it offers better precision control and adds HD graphics. Like Kinect, the Move's initial library of games is lacking, but motion junkies should find safe haven in first-party titles like Sports Champions and light-gun games like The Shoot. A year after its release, Move support has been implemented into a handful of existing PS3 titles. Its functionality is being incorporated into new games, but only a few upcoming titles have Move-only mechanics.
The PS3 also now supports 3D movies as well as a growing list of 3D games. Of course, you'll need a new 3D HDTV to enjoy this content, but it is the only console pushing the initiative.
The PS3 is best for: Hard-core and casual gamers who aren't concerned with the ultimate online experience; early adopters and fans of 3D; do-it-yourselfers; videophiles who need the latest and greatest in Blu-ray; content-conscious media consumers.
The PS3 is not the best choice for: Those who don't care about HD graphics or video.
Key PS3 exclusives: The Uncharted, InFamous, Killzone, LittleBigPlanet, Gran Turismo, and Resistance series.
more @ http://news.cnet.com/8301-17938_105-10365624-1/which-game-console-should-you-buy/
This is an interesting read i guess i will buy an Ebox360
A lot has changed since the Xbox 360 debuted in November 2005. After what has seemed like dozens of upgrades, improvements, omissions, price drops, motion controllers, and bundles, the dust has settled (once again) and we're left with three competitively priced consoles.
Editors' note: This console buying guide was updated on November 23, 2011, for the holiday season.
Such an evenly matched trio of hardware brings up the ultimate question for prospective video game console buyers: which home console should you buy?
This question doesn't necessarily have a definitive answer. Quite frankly, the answer could be any of the three depending on what you're looking for. In other words, there is no default "best console." It's about finding the one that's right for you--and what will be the deciding factor in your case will ultimately depend on what you plan to use the console for. That said, in lieu of detailing every last bit of functionality that each console offers, let's discuss the type of person we think would benefit most from each console.
Nintendo Wii
• Nintendo Wii Hardware Bundle ($170-200)
• Nintendo Wii Mario Kart Bundle ($150)
Last year Nintendo introduced a new bundle for the Wii that included Wii Sports, Wii Sports Resort, and a Wii Remote with MotionPlus built in. This year, the company has chopped $50 off the price and now offers a $150 Wii with just Mario Kart Wii bundled inside. Though the Wii isn't regarded as a "hard-core" gamer's console, the system has served up some pretty compelling titles over the past few years, with more-recent titles like Super Mario Galaxy 2 and Metroid Other M giving Wii owners something to cheer about. A growing trend with the Wii seems to be that of rebooted franchises from the company's past, like Donkey Kong Country Returns and Kirby's Epic Yarn. Not much has been seen in terms of pure innovation, but Nintendo seems content with rewarding its loyal fan base. However, we must admit that Nintendo seems to have left the Wii hanging with little to play since the announcement of the console's Wii U successor at E3 2011.
This notion was reinforced with the release of what's probably the Wii's last major title, The Legend of Zelda: Skyward Sword. We absolutely love the game, and think it's a fine way for the Wii to go out. That said, at this point in the game it's tough to recommend a new purchase simply because software support is on its last breath. While the Wii does have a respectable library, just know you'll only playing games from its past and the occasional WiiWare standout.
All things considered, the Wii has become best known for its addictive party games, the occasional fitness game, kid-friendly fun, and shooting titles that emulate light-gun arcade games. The number of first-party Nintendo titles is small, and a large number of third-party games are mostly written off as gimmicky cannon fodder.
The Wii's online multiplayer experience isn't anything to write home about, but we definitely recommend playing Mario Kart Wii online. Unfortunately, the Wii's 16-digit friend code system did not catch on with most gamers. The well-established Virtual Console offers an impressive number of classic games from various older gaming systems, and WiiWare provides a platform for inexpensive titles from independent developers.
Aside from games, the Wii doesn't offer much in terms of additional functionality. Only last year did the Wii obtain Netflix streaming, and it can't play DVDs or CDs. Besides Netflix, its only streaming-media compatibility comes from PlayOn's third-party PC software. A cheaper Wii that can't play GameCube titles was recently introduced in Europe, but Nintendo says it has no plans of releasing this system in North America.
Accessories for the Nintendo Wii can add up. The console supports up to four Wii remotes and Nunchuks (the system comes with one of each). Thankfully, Wii MotionPlus is now bundled in most new controllers, so purchasing a separate attachment is no longer needed. However, there are still plenty of accessories to purchase, and all this plus extra chargers and batteries can become quite pricey, creating a lot of hidden costs.
The Nintendo Wii is best for: Parents with children who are just beginning to enter the world of gaming; family gaming; an environment with a lot of people (dorm room or apartment with numerous roommates); loyal fans of classic Nintendo franchises.
The Wii is not the best choice for: Those who are looking for a game console that doubles as an all-purpose entertainment hub, want state-of-the-art HD graphics, enjoy a robust online community, and/or those who prefer a wide selection of adult-targeted titles.
Key Wii exclusives: All Zelda, Mario, Metroid, and first-party Nintendo games.
Microsoft Xbox 360
• Xbox 360 (4GB) ($200)
• Xbox 360 (4GB) with Kinect Bundle ($300)
• Xbox 360 (250GB) ($300)
• Xbox 360 (250GB) with Kinect Bundle ($400)\
The Xbox 360 still remains the better-selling of the two powerhouse consoles of this generation, but by a much smaller margin worldwide. This is partly because the system went on sale an entire year before the PlayStation 3 and because the console had a much stronger lineup of exclusives early on in its life cycle. Also, at launch, Xbox 360 was considerably more affordable than the expensive PlayStation 3. But a lot has changed since then.
With well over 20 million members worldwide, Xbox Live is the most complete online console experience available today. The caveat is that the "Gold" Membership tier--required for online gaming and access to the best perks--requires an annual fee of $50. (By comparison, the standard Sony and Nintendo online networks are free, though Sony does now offer a premium PSN experience called PlayStation Plus for the same yearly price.) That said, there are plenty of opportunities to save money on an XBL subscription, so make sure to keep an eye on the Xbox Dashboard for special deals.
Like Sony's PlayStation Network (PSN), Xbox Live offers downloadable games (both casual "Arcade" titles and full games), game add-ons (downloadable content, or "DLC"), and the capability to buy and rent TV shows and movies, many of which are in high-definition video. Some of the purchased videos can also be transferred to Microsoft's Zune portable media player. (Note that you'll need a hard drive to fully enjoy most of these features; the current "Slim" console includes a 250GB model, but it's a separate purchase for the 4GB model). A dashboard update also gave Xbox 360 owners the ability to use USB sticks as a means of storing media and game saves.
Back at E3 2010, Microsoft debuted a completely redesigned Xbox 360 console. Dubbed as the "Slim" or "S" console, the newer unit is 17 percent smaller than its predecessor, has built-in Wi-Fi, runs much quieter, and has a dedicated port for the Microsoft Kinect. This console is now the standard Xbox 360 system, while a $200 4GB unit has accompanied it on store shelves.
In terms of additional functionality, the Xbox 360 offers streaming Netflix, Facebook, and Twitter applications, in addition to Last.fm and ESPN content. You can stream digital media from a networked Windows PC through DLNA, and the 360 can double as a full-on Windows Media Extender for those running Windows Media Center on their PCs; third-party products such as PlayOn and TwonkyVision can also expand the 360's default streaming capabilities. Xbox 360 will also recognize most music players and hard drives, so you can manually plug these types of devices into an open USB port and play music, photos, and videos right on the console. However, unlike the Blu-ray-capable PS3, the Xbox 360 can only play standard DVD movies.
On December 6, 2011, the Xbox 360 will be getting a major dashboard update that will overhaul the system's look, which falls in line with Microsoft's new Metro UI. It will also introduce Bing content search and cloud storage for game saves and Xbox Live user profiles.
Beyond all of its impressive media capabilities, the Xbox 360 is also an excellent game machine. Most triple-A titles are available on the 360, save for a few PlayStation 3-only games, and the games generally look as good as or better than their PS3 counterparts. The console also has its fair share of exclusives, including the Gears of War, Halo, Forza, and Fable series. Also--especially for the past two summers--Microsoft has impressed us with some major exclusive Xbox Live Arcade titles like Bastion, Fruit Ninja Kinect, and Insanely Twisted Shadow Planet.
There are plenty of Xbox 360 accessories that can extend the overall cost of owning the system. Additional controllers and rechargeable batteries represent the core add-ons, but you can also spend money on wireless headsets, charging docks, and messaging keypads.
Note that the older Xbox 360 consoles have a notorious (and deserved) reputation for bad reliability, thanks to the "red ring of death" problem that afflicted far too many early models. However, the slim Xbox 360 has proved to be a much more reliable piece of hardware.
In an effort to compete with PlayStation Move and the Wii's motion control, Microsoft debuted the $150 Kinect accessory add-on (previously referred to as Project Natal). We like Kinect for its unique take on motion control, and the fact that it's nearly impossible to cheat or fool, unlike the Wii. Though it does have a large launch library, there are only a few titles really worth checking out. Also, Kinect requires much more space to play than any other motion system, so this should be the primary factor when deciding on a purchase. Almost a year after its initial launch, the Kinect gaming selection is still a bit scarce. We really like innovative titles like Fruit Ninja Kinect and Child of Eden, but Kinect's showing at E3 2011 left us a bit concerned for its immediate future. Still, games like the Dance Central and updates that allow Kinect to bring voice control to Xbox 360 apps keep it relevant.
The Xbox 360 is best for: People who want an easy-to-use interface; gamers who take online gameplay seriously; gamers who already have friends on Xbox Live; hard-core and casual gamers; anyone who wants a good all-in-one gaming and entertainment system; fans of full-body motion control; workout fiends.
The Xbox 360 is not the best choice for: Those who want the PS3's added value of built-in Blu-ray; do-it-yourselfers who want more media-viewing options.
Key Xbox 360 exclusives: The Halo, Fable, Forza, and Gears of War series; some Xbox Live Arcade titles like Bastion and Insanely Twisted Shadow Planet; small number of DLC for multiplatform games like Fallout: New Vegas.
Sony PlayStation 3
• PlayStation 3 (160GB) ($250)
• PlayStation 3 (320GB) ($300)
• PlayStation 3 (320GB) Move Bundle ($350)
There's no doubt about it, the PlayStation 3 did not get off to a great start when it was released in November 2006. Fast-forward five years, and the console has definitely righted the ship. The PlayStation 3 now offers a solid library of games (including the Uncharted, Killzone, InFamous, LittleBigPlanet, and Resistance series) and access to the PlayStation Store, and is one of the best Blu-ray players on the market. (It also plays DVD movies and CDs, of course.) Now with an entry-level price of just $250, it might be the best time to consider buying a PS3. Sony has strategically positioned the console with a competitive price and promising list of future titles.
Though the base plan is totally free, the PlayStation Network doesn't necessarily provide you with the best online gaming experience around, but if you don't consider such a thing important, it is more than sufficient. At E3 2010, Sony announced PlayStation Plus, a fee service that promises to enhance the overall PSN experience. We've had some time with PlayStation Plus and have to report that its benefits simply don't justify a $50 per year subscription.
Like Xbox Live, the PlayStation Store is host to tons of movies, TV shows, demos, and downloadable games. PlayStation 3 also offers Home, a Second Life sort of experience where you can set up shop in a virtual world. Sony had been hyping the feature for years, but PlayStation Home is now generally regarded as a dud despite the company's numerous attempts to revitalize it.
Just like the Xbox 360, there are plenty of ways to get digital media streamed over the console via a home network or a third-party product like PlayOn. You can also hook up a device via USB and play media that way as well. The PS3 offers Netflix, Hulu Plus, Vudu, NHL, MLB, NFL Sunday Ticket, and HBO content support.
Though the Xbox 360 and Wii have various accessories available, you probably will need to purchase only a few for the PS3. Aside from additional controllers, there is not much you'll need. (The biggest annoyance: you'll need an infrared-to-Bluetooth adapter if you choose to use the PS3 with a universal remote.) The console uses Bluetooth technology so you can use almost any headset for chatting purposes.
Sony has marketed the PS3 as an exceptional deal because of its built-in Blu-ray player. While getting a built-in Blu-ray player is one of the console's major selling points, its benefits to the gaming experience remain mixed. It offers game developers much more space to work with than a standard DVD, but that hasn't translated into a quantum leap in graphics quality--the PS3's graphics are essentially on par with those of the 360. Also, the Blu-ray drive's fixed speed is problematic: it requires many PS3 games to do a preliminary hard-drive installation when playing a game for the first time. To this day, some titles--including major ones like Gran Turismo 5--suffer from long load times.
Sony's answer to controller-based motion control is PlayStation Move, which it released September 19, 2010. Though Move feels a lot like the Nintendo Wii experience, it offers better precision control and adds HD graphics. Like Kinect, the Move's initial library of games is lacking, but motion junkies should find safe haven in first-party titles like Sports Champions and light-gun games like The Shoot. A year after its release, Move support has been implemented into a handful of existing PS3 titles. Its functionality is being incorporated into new games, but only a few upcoming titles have Move-only mechanics.
The PS3 also now supports 3D movies as well as a growing list of 3D games. Of course, you'll need a new 3D HDTV to enjoy this content, but it is the only console pushing the initiative.
The PS3 is best for: Hard-core and casual gamers who aren't concerned with the ultimate online experience; early adopters and fans of 3D; do-it-yourselfers; videophiles who need the latest and greatest in Blu-ray; content-conscious media consumers.
The PS3 is not the best choice for: Those who don't care about HD graphics or video.
Key PS3 exclusives: The Uncharted, InFamous, Killzone, LittleBigPlanet, Gran Turismo, and Resistance series.
more @ http://news.cnet.com/8301-17938_105-10365624-1/which-game-console-should-you-buy/
Saturday, December 24, 2011
PATRON - Silver
I know most prefer it mixed, but i like it straight....
Patron Silver is called young or "joven" tequila. A similarity may be made to a young or nouvelle wine.
It is known for its light, fresh, crystal clear look and an elegant smoothness not found in other silver tequilas. Many prefer this smooth, soft and light tequila over an aged and slightly oaky flavour. Those that know the difference may find Patron Silver the finest silver tequila available. It is perfect for blending with a high quality mixer or may be easily sipped.
Patron Tequila, like the great wines and congacs of the world, is exceptional for a reason. It begins with the finest growing region in Mexico. High in the mountains of Jalisco exists a region which allows with perfect soil and climate which allows the sugar and acid balances of the Weaber Tequilana Blue Agave to mature and produce an 'Agave Pina' unequalled elsewhere in the world.
Like premium wine grapes, the sugar acid balance must be perfect before harvest.
Patron tequilas are the only tequilas truly produced in the traditional handmade fashion. After harvest the 'pina' are carefully selected, trimmed and then slowly steam baked. When cooked to perfection the 'pina' is macerated with large, natural, stone-milling wheels. The fermentation is done with the fiber of the 'pina' which helps impart its unique flavour and smoothness. After a double distillation process the tequila is aged in small oak barrels. When properly aged the tequila is fine filtered and ready for careful hand bottling.
Patron Silver is called young or "joven" tequila. A similarity may be made to a young or nouvelle wine.
It is known for its light, fresh, crystal clear look and an elegant smoothness not found in other silver tequilas. Many prefer this smooth, soft and light tequila over an aged and slightly oaky flavour. Those that know the difference may find Patron Silver the finest silver tequila available. It is perfect for blending with a high quality mixer or may be easily sipped.
Patron Tequila, like the great wines and congacs of the world, is exceptional for a reason. It begins with the finest growing region in Mexico. High in the mountains of Jalisco exists a region which allows with perfect soil and climate which allows the sugar and acid balances of the Weaber Tequilana Blue Agave to mature and produce an 'Agave Pina' unequalled elsewhere in the world.
Like premium wine grapes, the sugar acid balance must be perfect before harvest.
Patron tequilas are the only tequilas truly produced in the traditional handmade fashion. After harvest the 'pina' are carefully selected, trimmed and then slowly steam baked. When cooked to perfection the 'pina' is macerated with large, natural, stone-milling wheels. The fermentation is done with the fiber of the 'pina' which helps impart its unique flavour and smoothness. After a double distillation process the tequila is aged in small oak barrels. When properly aged the tequila is fine filtered and ready for careful hand bottling.
Sprint Changing Discount Policy
Heads Up....
A few months ago Sprint underwent a handful of changes that weren’t too appealing. Many blamed the coming of the iPhone, which definitely was the culprit for some of the Now Network’s policy changes. However, looking at the meat of things, a company does need money to run.
With that said, we’re hoping that we’ve braced you for today’s bit of bad news. Our beloved Super Spies have obtained an interesting piece of intel that outs yet another Sprint policy change. Starting on February 1st 2012, Sprint will no longer offer discounts on secondary lines. This means if you’re currently receiving any type of discount on your monthly bill on an account with multiple lines, you can expect your bill to receive a slight increase.
Once in effect, Sprint will move the charge of $19.99 from your plan’s primary line to its secondary line. Depending on the percentage of your discount, you’ll see a dollar increase in the amount of your discount percentage based off of $19.99. For example: If your discount is 25%, under the new policy you’d take 25% of $19.99 to determine your new monthly increase. In the example given, your increase would be approximately five dollars.
This new change will definitely help Sprint save some cash. However we’re wondering if it may come at a cost of a few customers? Please keep in mind that this will only affect customers receiving discounts on their monthly bill with multiple lines, which means a lot of you are exempt from this change. In the meantime, here’s to hoping Sprint puts that new cash to good use, like getting that LTE network up and running.
more @ http://www.sprintfeed.com/2011/12/sprint-changing-discount-policy-starting-february-2nd-2012-it-just-might-cost-you/
A few months ago Sprint underwent a handful of changes that weren’t too appealing. Many blamed the coming of the iPhone, which definitely was the culprit for some of the Now Network’s policy changes. However, looking at the meat of things, a company does need money to run.
With that said, we’re hoping that we’ve braced you for today’s bit of bad news. Our beloved Super Spies have obtained an interesting piece of intel that outs yet another Sprint policy change. Starting on February 1st 2012, Sprint will no longer offer discounts on secondary lines. This means if you’re currently receiving any type of discount on your monthly bill on an account with multiple lines, you can expect your bill to receive a slight increase.
Once in effect, Sprint will move the charge of $19.99 from your plan’s primary line to its secondary line. Depending on the percentage of your discount, you’ll see a dollar increase in the amount of your discount percentage based off of $19.99. For example: If your discount is 25%, under the new policy you’d take 25% of $19.99 to determine your new monthly increase. In the example given, your increase would be approximately five dollars.
This new change will definitely help Sprint save some cash. However we’re wondering if it may come at a cost of a few customers? Please keep in mind that this will only affect customers receiving discounts on their monthly bill with multiple lines, which means a lot of you are exempt from this change. In the meantime, here’s to hoping Sprint puts that new cash to good use, like getting that LTE network up and running.
more @ http://www.sprintfeed.com/2011/12/sprint-changing-discount-policy-starting-february-2nd-2012-it-just-might-cost-you/
Friday, December 23, 2011
AT&T Data Usage
Are you in AT&T's top 5 percent of heaviest data users?
Good read from cnet
Did you get a notice recently from AT&T stating you use more than your fair share of wireless data? Ask Maggie explains why this is happening and offers some advice to help you keep the data flowing. Ask Maggie also offers some advice on deciding between an iPad and a MacBook.
Throttled by AT&T
Dear Maggie,
I have an unlimited data plan on AT&T. I've been with AT&T for a few years. But just recently I received an e-mail from AT&T saying that I'm in the top 5 percent of heavy data users. And if I go over the 5 percent usage they're going to make my Internet slow every time I go over this limit until the new billing cycle starts again. I don't think that's fair since I am paying for unlimited data. What can I do? Please, HELP!!!!!!
Thanks,
Mark
Dear Mark,
You aren't the only AT&T customer to be surprised by the company's new unlimited data policy. I've received several questions about this.
Unfortunately, there isn't much you can do to fight AT&T on this. AT&T warned in July that it would throttle speeds for heavy data users starting October 1. The policy is designed to curb usage of people still on AT&T's unlimited data plan. As you probably know, AT&T eliminated the unlimited data plan as an option in the summer of 2010. But it allowed existing smartphone customers to keep their unlimited data plans if they made no changes to their plan.
But what AT&T soon discovered is that lots and lots of people held onto their unlimited data plans. And the company claims that heavy users, such as yourself, are using an inordinate amount of data.
The new policy only applies to unlimited data plan users. People who pay for the capped service can go over their limit, but they're charged for going over it.
The problem with AT&T's policy is that it hasn't made it clear how much data is too much. It simply states in its e-mails, text messages, and letters to consumers that they are in the top 5 percent of data users. AT&T explains that customers in this category use up to 12 times more data than the average customer.
I reached out to AT&T for more clarity on this policy and to get a sense of what the actual limit is in terms of data usage. And here is the response I got from AT&T spokesman Mark Siegel:
"As we note in the letter (to subscribers in the top 5 percent), the amount of data usage of our top 5 percent of heaviest users varies from month to month, based on the usage of others and the ever increasing demand for mobile broadband services."
I find this policy somewhat frustrating since the usage cap is not only unknown, but it's essentially a moving target, since it's based on a percentage that can change from month to month. I think this makes it hard for subscribers who have been pegged "heavy users" to figure out what level of usage is acceptable.
AT&T has said it needs to limit users who use too much wireless bandwidth to keep the network functioning properly. Since AT&T introduced the Apple iPhone on its network, it's seen data traffic increase rapidly. And the increase in traffic has hurt the performance of its network in certain places, like densely populated cities.
AT&T has also said that it needs more wireless spectrum to add capacity to its network. And that's why it tried to buy T-Mobile USA for $39 billion. Unfortunately for AT&T, regulators put the kibosh on that plan. And AT&T is once again on the look-out for more spectrum.
So what does this mean for you and other AT&T wireless customers? Well, it means that AT&T is likely to get more strict about wireless usage and it will do all it can to get customers to migrate to its capped service, where the company can command more revenue for more usage.
The switch to paying for what you use is taking hold throughout the wireless industry. Verizon Wireless also now offers new customers tiered data services. Existing customers can still keep their unlimited data plans. So far, Verizon hasn't announced plans to slow down these users if they consume too much data.
T-Mobile also employs a throttled approach. If subscribers use more than their allotted data the company slows service. The difference between T-Mobile's plan and AT&T's service is that T-Mobile's supposed unlimited plan clearly states that it begins throttling after 2GB.
Sprint Nextel is the only carrier that still offers unlimited data with no caps or throttles. The company, which recently got the Apple iPhone, says that it will continue to offer the unlimited data plan. In some ways, it needs to if it wants to remain competitive with AT&T and Verizon Wireless. But I suspect that eventually even Sprint will abandon its unlimited plan.
So what can you do? As I've stated before, there's nothing you can really do to fight AT&T and to continue using as much data as you like unfettered. All wireless companies in the fine print of their service contracts have included language that allows them to limit data usage.
That said, there are steps you can take to reduce your usage, so that you aren't in the 5 percent every month. The first thing is that you need to figure out how much data you're actually using. There are several apps that you can download onto your smartphone to see how much data you use over a period of time. I have mentioned these in previous Ask Maggie columns.
Once you know how much data you're using, you can start to reduce the amount of data you're consuming to stay under this 5 percent limit. But before you start deleting apps and games from your phone, you may be able to reduce your data consumption without having to limit the use of apps or Web surfing.
The first thing you should do is get an app that not only tracks your usage, but also compresses data downloads. I use one called Onavo on my iPhone. The company claims users can save up to 80 percent of your data usage per month by using this app. I have been using the app since July and I've reduced my data usage by at least 50 percent.
The other thing you can do is seek and use Wi-Fi more often. When you're at home or in your office, if it has Wi-Fi, use that network to stream Pandora, watch videos from YouTube, or do whatever else it is that you're doing that's eating up your data plan each month.
When you're out and about, look for free Wi-Fi hot spots. AT&T offers free access to its mobile hot spots throughout the country. You can find these in Starbucks coffee shops and other locations, as well as hot zones in places like Times Square in New York City and near Wrigley Field in Chicago. Remember that when you use Wi-Fi you are not gobbling up your carrier data plan.
And if you still find that you're exceeding this mysterious AT&T limit that puts you in the 5 percent of top data users, consider ditching AT&T and switching to Sprint Nextel while it still offers unlimited data.
I hope this helps!
more @ http://news.cnet.com/8301-30686_3-57347331-266/are-you-in-at-ts-top-5-percent-of-heaviest-data-users/?tag=mncol;topStories
Good read from cnet
Did you get a notice recently from AT&T stating you use more than your fair share of wireless data? Ask Maggie explains why this is happening and offers some advice to help you keep the data flowing. Ask Maggie also offers some advice on deciding between an iPad and a MacBook.
Throttled by AT&T
Dear Maggie,
I have an unlimited data plan on AT&T. I've been with AT&T for a few years. But just recently I received an e-mail from AT&T saying that I'm in the top 5 percent of heavy data users. And if I go over the 5 percent usage they're going to make my Internet slow every time I go over this limit until the new billing cycle starts again. I don't think that's fair since I am paying for unlimited data. What can I do? Please, HELP!!!!!!
Thanks,
Mark
Dear Mark,
You aren't the only AT&T customer to be surprised by the company's new unlimited data policy. I've received several questions about this.
Unfortunately, there isn't much you can do to fight AT&T on this. AT&T warned in July that it would throttle speeds for heavy data users starting October 1. The policy is designed to curb usage of people still on AT&T's unlimited data plan. As you probably know, AT&T eliminated the unlimited data plan as an option in the summer of 2010. But it allowed existing smartphone customers to keep their unlimited data plans if they made no changes to their plan.
But what AT&T soon discovered is that lots and lots of people held onto their unlimited data plans. And the company claims that heavy users, such as yourself, are using an inordinate amount of data.
The new policy only applies to unlimited data plan users. People who pay for the capped service can go over their limit, but they're charged for going over it.
The problem with AT&T's policy is that it hasn't made it clear how much data is too much. It simply states in its e-mails, text messages, and letters to consumers that they are in the top 5 percent of data users. AT&T explains that customers in this category use up to 12 times more data than the average customer.
I reached out to AT&T for more clarity on this policy and to get a sense of what the actual limit is in terms of data usage. And here is the response I got from AT&T spokesman Mark Siegel:
"As we note in the letter (to subscribers in the top 5 percent), the amount of data usage of our top 5 percent of heaviest users varies from month to month, based on the usage of others and the ever increasing demand for mobile broadband services."
I find this policy somewhat frustrating since the usage cap is not only unknown, but it's essentially a moving target, since it's based on a percentage that can change from month to month. I think this makes it hard for subscribers who have been pegged "heavy users" to figure out what level of usage is acceptable.
AT&T has said it needs to limit users who use too much wireless bandwidth to keep the network functioning properly. Since AT&T introduced the Apple iPhone on its network, it's seen data traffic increase rapidly. And the increase in traffic has hurt the performance of its network in certain places, like densely populated cities.
AT&T has also said that it needs more wireless spectrum to add capacity to its network. And that's why it tried to buy T-Mobile USA for $39 billion. Unfortunately for AT&T, regulators put the kibosh on that plan. And AT&T is once again on the look-out for more spectrum.
So what does this mean for you and other AT&T wireless customers? Well, it means that AT&T is likely to get more strict about wireless usage and it will do all it can to get customers to migrate to its capped service, where the company can command more revenue for more usage.
The switch to paying for what you use is taking hold throughout the wireless industry. Verizon Wireless also now offers new customers tiered data services. Existing customers can still keep their unlimited data plans. So far, Verizon hasn't announced plans to slow down these users if they consume too much data.
T-Mobile also employs a throttled approach. If subscribers use more than their allotted data the company slows service. The difference between T-Mobile's plan and AT&T's service is that T-Mobile's supposed unlimited plan clearly states that it begins throttling after 2GB.
Sprint Nextel is the only carrier that still offers unlimited data with no caps or throttles. The company, which recently got the Apple iPhone, says that it will continue to offer the unlimited data plan. In some ways, it needs to if it wants to remain competitive with AT&T and Verizon Wireless. But I suspect that eventually even Sprint will abandon its unlimited plan.
So what can you do? As I've stated before, there's nothing you can really do to fight AT&T and to continue using as much data as you like unfettered. All wireless companies in the fine print of their service contracts have included language that allows them to limit data usage.
That said, there are steps you can take to reduce your usage, so that you aren't in the 5 percent every month. The first thing is that you need to figure out how much data you're actually using. There are several apps that you can download onto your smartphone to see how much data you use over a period of time. I have mentioned these in previous Ask Maggie columns.
Once you know how much data you're using, you can start to reduce the amount of data you're consuming to stay under this 5 percent limit. But before you start deleting apps and games from your phone, you may be able to reduce your data consumption without having to limit the use of apps or Web surfing.
The first thing you should do is get an app that not only tracks your usage, but also compresses data downloads. I use one called Onavo on my iPhone. The company claims users can save up to 80 percent of your data usage per month by using this app. I have been using the app since July and I've reduced my data usage by at least 50 percent.
The other thing you can do is seek and use Wi-Fi more often. When you're at home or in your office, if it has Wi-Fi, use that network to stream Pandora, watch videos from YouTube, or do whatever else it is that you're doing that's eating up your data plan each month.
When you're out and about, look for free Wi-Fi hot spots. AT&T offers free access to its mobile hot spots throughout the country. You can find these in Starbucks coffee shops and other locations, as well as hot zones in places like Times Square in New York City and near Wrigley Field in Chicago. Remember that when you use Wi-Fi you are not gobbling up your carrier data plan.
And if you still find that you're exceeding this mysterious AT&T limit that puts you in the 5 percent of top data users, consider ditching AT&T and switching to Sprint Nextel while it still offers unlimited data.
I hope this helps!
more @ http://news.cnet.com/8301-30686_3-57347331-266/are-you-in-at-ts-top-5-percent-of-heaviest-data-users/?tag=mncol;topStories